Cobalt se met à jour et accueille un éditeur de map.
Cobalt se met à jour et pour toutes les personnes possédant déjà le jeu, cette dernière se fera automatiquement à partir du luncher.
La grosse nouveauté de cette mise à jour est l’implantation d’un éditeur de map. Les développeurs d’Oxeye Game Studio précisent bien qu’aucun manuel d’utilisation de l’éditeur est écrit car il y aura encore beaucoup de modifications apportés.
Il nous vous laisse cependant pas patauger dans la nature et vous donne un petit guide rapide pour créer une première map. Attention cependant, c’est en anglais !
- Open the editor from the main menu.
- Goto [File] and select “New”, pick “Outdoors” and “Small”
- Goto [File] and select “Save As…”, name the map “dm_myfirstmap”
- First thing you need to do is make sure you are in the correct layer. Press and HOLD Z, hover over “Collision” and release Z.
- Press T, select “Actors” from the list on the left, scroll down until you find the “Spawn Point” and click it
- Place a couple of spawnpoints around the map
- Press T again, now select “Boxes” and pick a box you like on the right.
- Place a couple of boxes around the map
- Press esc to stop placing boxes, then select a spawn point by clicking it. Then open [edit] at the top menu bar and click “Expand”. This will select all spawn points.
- Right click one of the spawn points, select “Spawn Settings” from the context menu. In the dialog, put a check next to all the teams to make this spawnpoint valid for all teams.
- Goto [Stage] and click “Set Game Mode”. Select “scorematch” from the list on the left, pick “kills” in the objective list on the right. Set the goal to 10.
- Goto [Stage] and click “Set Camera Mode”. Click “apply preset” and select pick “versus” list that pops up.
- There should be a gray tile looking like a character with a green outline somewhere on the map. Select it! If you cannot select it, it might be in a different layer than the one you are in. Hover the mouse over it, and press the middle mouse button to instantly go to the layer the tile you are hovering is in. If it does not exist, you can find it by pressing T, hitting ENTER, and writing “playerspawn”. Right click the tile, click “Set Spawn Action”. In the dialog, check all the teams and hit OK!.
- Goto [File] and select “Save & Copy to Menu”
- Goto [File] and select “Close Editor”
- Find your map in the deathmatch list under after play!
For the prospective mappers out there, we have added rudimentary support for populating the in-game menu with your custom maps! If you are working on a map in the editor, you simply go to [File] and select “Save & Copy to Menu” and your map will show up in the menu! Keep in mind that the menu only loads maps that have one of the following prefixes in their name:
- ctp_ Capture the Plug
- dm_ Deathmatch
- sur_ Survival
- bo_ Bounty
If you have downloaded maps from the internet, place the maps in your /maps/ folder and they will be added to the menu (as long as they have the correct prefix!). The name and the description screen that comes up when you select your map will default to its filename, but there is support for editing this as well! First, under [Stage] in the menu in the editor, there is a button called “Edit Meta Data”. In the dialog that pops up, you can define the follwing:
- author will show up as “by YOURNAME”
- workInProgress will add a strong red Work in Progress warning
- difficulty describes the general difficulty of the map
- minPlayers lowest suggested players
- maxPlayers highers suggested players
If you leave any of these as their default value, they will be omitted from the description of your map. Finally, to change the actual name of the map in the list or to write a flavor text, you must create a brand new file with the file extension “.localization”. For example:
dm_coolmap257.map
dm_coolmap257.localization
The reason this is needed is because the name and the description has to be custom written for each language that the map will support, while difficulty for example will be translated centrally by us for all maps. Edit the localization file with a text editor of your choice and paste the following:
{ eng = { --English Translation name = "Cool Map", --Name of the Map, will show up in the list description = "This is a cool map", --Description of the map } }
The map will work fine without a localization file, but it offers greater customization. I recommend you keep this file in maps_dev and use the “Save & Copy to Menu” action under [File] as it will copy both your map and localization file to the menu.
La mise à jour apporte aussi son lot de correction de bugs et de divers équilibrages et ajouts. Parmi ces derniers on peut noter l’ajout d’une nouvelle map pour le mode Deathmatch : Gladiator et une autre pour le mode Capture the Plug : Frozen.
Alterations:
- Custom levels placed in maps with either ctp_ dm_ or sur_ will now be loaded into the menu.
- Removed all girders from cannon arena and tweaked design and weapons.
- Improved head flying off rendering, also made all body parts be colored by the original actor.
- Objects and items that are destroyed (by explosions and heat for example) now have better feedback
- Tweaked object healths
- Added new deathmatch map, Gladiator
- Added new ctp map, Frozen
- New preference in profile for always showing your player name under your actor
- Plug now has health and will die from sustained explosions and lava, and will respawn when destroyed.
- Jet shoes now do less damage initially, but also do heat damage over time.
- added a bounty map and extended the map filters for future use.
- Added bounty AI and better bounty hud.
Bug-Fixes:
- Safest gate left door is now lockable again.
- Garbage Collection has been turned off by mistake. This has been a big since v101. This is likely the cause for many periodic performance drop issues.
- Score hud being incorrectly scaled in some resolutions.
- extended magazined and other ammo increasing upgrades now also add ammo as they used to.
- burners no longer generate bullet time warnings
- thermal bombs that were destroyed by lava and plasma for example would not explode.
- spare ammo icon no longer shown for salvaged weapons
- fixed some clipping metal hit sounds
- smoothed out a glowing trail jaggedness bug.
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